Control Scattered Instances Rotation

In this short video, I’ll show you how to drive scattered objects rotation to have them pointing towards the camera.

Scatterers attributes can be bind to colors and maps. Therefore, in Clarisse, scattered objects behavior can be controlled in many different ways.

In this tutorial, you’ll get to know how to create and edit inputs of a scatterer within the material editor and how to use this graph representation to easily look for the needed nodes – in this particular case, TextureUtility and TextureVectorToEuler nodes – in order to achieve the desired result.

Driving scattered instances color

In this short tutorial, I’ll share with you some efficient tips in order to drive the properties of individual scattered instance. There are several ways to drive scattered instances in Clarisse. But, the question is:  how do we drive scattered instances individually depending on their position?

This video will first show you how to use TextureSupportColor and InstanceColor nodes to drive the color of each scattered instance.

Then, given that some attributes of the scatterer itself can be color/texture driven, it will walk you through some ways of using TextureSupportColor node to modulate these attributes over each  individual scattered instance.

Among other things, this tutorial goes over many tips like color channels masking and output using the TextureReorder node to change color driven attributes without changing attribute values themselves.

Clarisse gets into VR!

Clarisse 3.0 may have been released just a few weeks ago that we are already releasing its 2nd service pack.

Not only, we’re providing quite a few bug fixes and enhancements but we’ve added the support for stereoscopic rendering for the panoramic camera!

Thanks to this new feature, you can now render your amazing environments and visualize them with any VR headsets available in the market.

It’s super easy to use, just select the Panoramic Camera, and set Stereoscopic Mode to Side by Side, for example, and that’s it: Happy Stereo Renderings!