Clarisse 3.0 improves its fur interpolate object. It now allows to grow fur along guides using two growth behaviors that can be blended.
The fur interpolate object of Clarisse 2.0, didn’t provide any other choice than using full guide length to interpolate furs.
Now we can control fur length within Clarisse, which means that different alembic files are not needed anymore to get different fur length variations.
Fur length can of course be controlled by any map type, file or procedural. It can also be animated, therefore we can now grow fur based on one single GeometryAbcFur within Clarisse.