Control Scattered Instances Rotation

In this short video, I’ll show you how to drive scattered objects rotation to have them pointing towards the camera.

Scatterers attributes can be bind to colors and maps. Therefore, in Clarisse, scattered objects behavior can be controlled in many different ways.

In this tutorial, you’ll get to know how to create and edit inputs of a scatterer within the material editor and how to use this graph representation to easily look for the needed nodes – in this particular case, TextureUtility and TextureVectorToEuler nodes – in order to achieve the desired result.

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