Driving scattered instances color

In this short tutorial, I’ll share with you some efficient tips in order to drive the properties of individual scattered instance. There are several ways to drive scattered instances in Clarisse. But, the question is:  how do we drive scattered instances individually depending on their position?

This video will first show you how to use TextureSupportColor and InstanceColor nodes to drive the color of each scattered instance.

Then, given that some attributes of the scatterer itself can be color/texture driven, it will walk you through some ways of using TextureSupportColor node to modulate these attributes over each  individual scattered instance.

Among other things, this tutorial goes over many tips like color channels masking and output using the TextureReorder node to change color driven attributes without changing attribute values themselves.

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